![]() ![]() I especially like the wild west stuff in here, with some very loud and fiery revolvers. It's a bloody fun sandbox though, with a ton of weapons and settings to dive through, guns blazing. It's just more of a sandbox now than a coherent game. For me, that means I'm having a grand old time diving through windows in slow-mo, shotgunning one leg off a guy, then juggling him in the air with a pistol. How much enjoyment you glean from the game will depend entirely on how much you re-played maps in Max Payne 1/2, or played Action Quake 2 and Action Half-Life back in the day. There's bugs, glitches and a very rough UI connecting its loose collection of maps. I'll open with a warning, just to make it clear Maximum Action as it stands now is pretty raw. Below, a new trailer, an official Dusk-themed map, and an unofficial weapon pack. Developed by George Mandell and now with help from Dusk's devs, the game was recently picked up by publisher New Blood Interactive, the label behind Dusk and Amid Evil. ![]() Still in early access and a bit rough around the edges, it has some of the most fun slow-mo shootybangs since the original Max Payne. Today's addition of weapon modding is the perfect excuse. Despite being the resident retro FPS guy, I just realised I've not said anything about gun-fu sandbox Maximum Action.
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